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	<title>Betapilot</title>
	<link>http://betapilot.dk</link>
	<description>A oneman gamestudio</description>
	<lastBuildDate>Mon, 06 Sep 2010 00:47:45 +0000</lastBuildDate>
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		<title>Mikisoq, the game</title>
		<description><![CDATA[I made a game to promote an  animated movie project: Mikisoq. You can read more about the project at mikisoq.com It hasn&#8217;t been launched yet, there still a few details left to sort out. Here&#8217;s a few screenshots: ( Most of the backgrounds are based on illustrator Bjarne Hansens brilliant concept work for the project )]]></description>
		<link>http://betapilot.dk/2010/09/mikisoq-the-game/</link>
			</item>
	<item>
		<title>Klub Cirkeline</title>
		<description><![CDATA[This summer I spend mostly working on the very cool  KlubCirkeline project with Simon Andreasen (x-deadline) and Marie Bro from Dansk Tegnefilm. The project received demo-funding  from &#8216;New Danish Screen&#8217;. Read more about it here or stay updated by joining the facebookgroup here. Klub Cirkeline is not available to the public yet, but I can [...]]]></description>
		<link>http://betapilot.dk/2010/09/klub-cirkeline/</link>
			</item>
	<item>
		<title>Mixed recent illustration work</title>
		<description><![CDATA[This one was for a game promoting a book by danish writer Kenneth  Bøgh Andersen. You can try it here:  http://www.sporkle.com/clients/ondskabensengel/ I only did the background and a bit of animation. The rest was done by Likewise and Tommy Søgaard Nielsen. Lego needed this ruff poster backdrop for an inhouse presentation of something very secret&#8230; [...]]]></description>
		<link>http://betapilot.dk/2010/09/mixed-recent-illustration-work/</link>
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		<title>DeepBlueSea launched</title>
		<description><![CDATA[We recently launched our CasualGame &#8220;Deep Blue Sea 2&#8243;. A sequel to Brian Meidells original game. Brian did all the programming. Gameart by my brother Emil Landgreen and me. Mac version and and language versions still on the way. See more info at http://www.deepbluesea2.com/ Heres a few images and screenshots:]]></description>
		<link>http://betapilot.dk/2010/09/deepbluesea-launched/</link>
			</item>
	<item>
		<title>Another Christmas illustration.</title>
		<description><![CDATA[This was for an online calender for &#8216;Boxer&#8217;.]]></description>
		<link>http://betapilot.dk/2009/12/another-christmas-illustration/</link>
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		<title>TV2 ChristmasCalendar Illustration</title>
		<description><![CDATA[Another calendar for TV2. This one for their tv-series *Jesus og Josephine&#8217;. Click to view fullscreen pseudo-3d Papervision version: Click it for larger image.]]></description>
		<link>http://betapilot.dk/2009/10/tv2-cardboard-calendar/</link>
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		<title>Deep Blue Sea 2</title>
		<description><![CDATA[Were making some serious progress with out casual-download-game deepbluesea 2. My brother Emil joined us, to help get the graphics done. This is a video test of the new Main Menu, with a bit of animated crab thrown in. I can&#8217;t wait to see this one with lightbeams, bubbles, caustics, animated fish and all the [...]]]></description>
		<link>http://betapilot.dk/2009/04/deap-blue-sea-2/</link>
			</item>
	<item>
		<title>Happy newyear to everybody!</title>
		<description><![CDATA[Best wishes to all, with this Papervision3D landscapetest. (hit &#8216;F&#8217; for fullscreen)]]></description>
		<link>http://betapilot.dk/2008/12/happy-newyear-to-everybody/</link>
			</item>
	<item>
		<title>PaperVison 3D car</title>
		<description><![CDATA[I just started fooling around with PaperVision3D. ( an openSource 3d engine for flash as3 ). Its a really cool and fast engine, whether you need full 3d or just a bitmap/sprite engine. Click here to take a drive in my new yellow car. A few examples of what can be achieved with PaperVision3D: http://pepsi.se/ [...]]]></description>
		<link>http://betapilot.dk/2008/11/papervison-3d-car/</link>
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		<title>Efx test for C++ download game</title>
		<description><![CDATA[Testing out some effects for a c++ download game I&#8217;m cooking up, with Brian Meidell from the game equation Bubbles, lightbeams, caustics, etc.. This is only possible because I recently found the &#8216;blendmode&#8217; button for a layer in flash. Potentially a very cool feature. And never mind the chunky whale&#8230; It&#8217;ll be fixed up nice [...]]]></description>
		<link>http://betapilot.dk/2008/08/efx-test-for-c-download-game/</link>
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