Mikisoq, the game

I made a game to promote an  animated movie project: Mikisoq. You can read more about the project at mikisoq.com It hasn’t been launched yet, there still a few details left to sort out. Here’s a few screenshots: ( Most of the backgrounds are based on illustrator Bjarne Hansens brilliant concept work for the project )


Klub Cirkeline

This summer I spend mostly working on the very cool  KlubCirkeline project with Simon Andreasen (x-deadline) and Marie Bro from Dansk Tegnefilm. The project received demo-funding  from ‘New Danish Screen’. Read more about it here or stay updated by joining the facebookgroup here. Klub Cirkeline is not available to the public yet, but I can [...]


Mixed recent illustration work

This one was for a game promoting a book by danish writer Kenneth  Bøgh Andersen. You can try it here:  http://www.sporkle.com/clients/ondskabensengel/ I only did the background and a bit of animation. The rest was done by Likewise and Tommy Søgaard Nielsen. Lego needed this ruff poster backdrop for an inhouse presentation of something very secret… [...]


DeepBlueSea launched

We recently launched our CasualGame “Deep Blue Sea 2″. A sequel to Brian Meidells original game. Brian did all the programming. Gameart by my brother Emil Landgreen and me. Mac version and and language versions still on the way. See more info at http://www.deepbluesea2.com/ Heres a few images and screenshots: